final fixed some messed up textures moved terr spawnpoint from cargo bay to the main area flashing sprites on copcars work now areaportals in the doors dont stay open all the time now (whoops) added some hints to the ducts left wavs/nav file outside of bsp beta test 3 hdr is back again (got me why it works now) fixed terr spawning outside of buyzone fixed loading problem with wind2.wav phys vents dont break when you walk on them anymore some decals/detail (baggage/garbage) added added some rain thoughts on the camera? thanks all for the bug reports beta test 2 most textures have been replaced changed the barricade at the end of the plane changed a few of the vent textures/switched some to the militia phys vents replaced the light textures in 747 with models changed the stove brush to a model bugs that have been noticed: no hdr this time (the lighting is messed up, hopefully i can figure what happened) doors have shadows where the knobs should be cockpit of the plane has bad brushes (same with outside of the plane) uppermost hostage has trouble going down the stairs (he doesnt, just shoot him) it might be a bit brighter outside from the lights in the windows beta test 1 i'm doing the same thing with this map that i did with upc basic conversation>textures/detail>bugs the brushes on the airplane arent the greatest theres about of 2k vislines to trim down not sure what to do about the airplane textures i'll probably leave the original ones unless someone wants to do them :) ChoGGi@gmail.com credits: original map by Stephen "Judas" Superville original textures by "The Postman" vmf is only needed for editing in hammer